NaGe Posted July 6, 2007 Report Share Posted July 6, 2007 NU problema tada , serveris normals, viss ir kartiba, bet kad uzliek manas kartes pec kada laika serverim crash Nu tjipa "don't send" kas tam kartem varetu but par vainu? Link to comment Share on other sites More sharing options...
babaac Posted July 7, 2007 Report Share Posted July 7, 2007 Nu no savas pieredzes varu sacīt, ka man tā ir bijis ar dažām mapēm, kuras es neesmu taisījis! Link to comment Share on other sites More sharing options...
~Mazinjais~ Posted July 7, 2007 Report Share Posted July 7, 2007 katies vai mape piemeeram nav divi uudenji salikti kopaa... Taa pat ar sienaam... etc. Link to comment Share on other sites More sharing options...
NaGe Posted July 8, 2007 Author Report Share Posted July 8, 2007 Tu gribi teikt ka man jauztaisa "kaste" ar caurumu viduu no viena solida? Link to comment Share on other sites More sharing options...
shine Posted July 8, 2007 Report Share Posted July 8, 2007 (edited) Vinjsh laikam paarteicaas VInnjsh laikam domaaja vienu paari otram =/ Bet mo6 vaina nav mapes? EDIT: Gribu redzeet visu tavu kartee izmantoto entity list... Edited July 8, 2007 by shine Link to comment Share on other sites More sharing options...
NaGe Posted July 8, 2007 Author Report Share Posted July 8, 2007 Nekas dizhs, info_map_properties armoury_entity func_wall func_water game_player_equip un spawni tas arii ir viss! Link to comment Share on other sites More sharing options...
shine Posted July 8, 2007 Report Share Posted July 8, 2007 Tieshi tavaa mape crashojas? Vai vnk esi redzeejis vienu reizi kad tavaa mape nokrashojas. Mo6 vaina ir AMXX ja tev taads uz servera ir XD Nu mo6 vaina ir mapei. Ja tik tieshaam gribi sataisiit probleemu tad ieliec .RMF ganjau kaads tev paliidzes =] Link to comment Share on other sites More sharing options...
NaGe Posted July 8, 2007 Author Report Share Posted July 8, 2007 100 punkti, ka vaina ir kartee, jo gandriz vienmer uzcrashojas.. pietam uz citaam karteem necrashojas... Link to comment Share on other sites More sharing options...
shine Posted July 9, 2007 Report Share Posted July 9, 2007 (edited) Kad tieshi nocrashojas??? Kad ieej kaut kaada mapes vieta??? Vai piemeram nospied kaadu pogu - ja tev butu. Vai kaut kas taads??? Edited July 9, 2007 by shine Link to comment Share on other sites More sharing options...
NaGe Posted July 9, 2007 Author Report Share Posted July 9, 2007 Nu precizi nevaru pateikt.. Bet uzkaras diezgan biezhi, neesmu ieverojis, ka tas notiktu viena vieta vai noteiktas darbibas briidi! Link to comment Share on other sites More sharing options...
d3ad_nOw Posted July 9, 2007 Report Share Posted July 9, 2007 Iemet .rmf vai arī kompail logu lai varam izskatīt problēmu. Link to comment Share on other sites More sharing options...
NaGe Posted July 9, 2007 Author Report Share Posted July 9, 2007 hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: E:\mAPS\Hammer\tools\hlcsg.exe e:\maps\fy_pumpji -wadinclude cp.wad Entering e:\maps\fy_pumpji.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cp.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.39 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 7 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \program files\valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 2 used textures, 14.29 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 4 used textures, 28.57 percent of map (123 textures in wad) Including Wadfile: \program files\valve\cstrike\cp.wad - Contains 1 used texture, 7.14 percent of map (1 textures in wad) added 2 additional animating textures. Texture usage is at 0.35 mb (of 4.00 mb MAX) 0.55 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: E:\mAPS\Hammer\tools\hlbsp.exe e:\maps\fy_pumpji Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'e:\maps\fy_pumpji.prt' 0.59 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: E:\mAPS\Hammer\tools\hlvis.exe e:\maps\fy_pumpji 185 portalleafs 567 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.11 seconds) LeafThread: (2.80 seconds) average leafs visible: 96 g_visdatasize:4363 compressed from 4440 2.95 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: E:\mAPS\Hammer\tools\hlrad.exe e:\maps\fy_pumpji -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'E:\mAPS\Hammer\tools\lights.rad'] [1 texlights parsed from 'E:\mAPS\Hammer\tools\lights.rad'] 1070 faces Create Patches : 7491 base patches 0 opaque faces 72859 square feet [10491715.00 square inches] 11 direct lights BuildFacelights: (36.67 seconds) visibility matrix : 3.3 megs BuildVisLeafs: (12.72 seconds) MakeScales: (5.09 seconds) SwapTransfers: (2.77 seconds) Transfer Lists : 5658646 : 5.66M transfers Indices : 2118840 : 2.02M bytes Data : 22634584 : 21.59M bytes GatherLight: (0.89 seconds) FinalLightFace: (1.53 seconds) 60.77 seconds elapsed [1m 0s] ----- END hlrad ----- Link to comment Share on other sites More sharing options...
WhiTeWoLLF Posted July 9, 2007 Report Share Posted July 9, 2007 Man arī bija tāda hujna,ka turu serveri uzmetu savu karti,pēc neilga laika kkāds "ERRORS"un serevris DOWN! Link to comment Share on other sites More sharing options...
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