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Vinjsh laikam paarteicaas :devil:

VInnjsh laikam domaaja vienu paari otram =/

Bet mo6 vaina nav mapes?

EDIT: Gribu redzeet visu tavu kartee izmantoto entity list...

Edited by shine
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Tieshi tavaa mape crashojas? Vai vnk esi redzeejis vienu reizi kad tavaa mape nokrashojas. Mo6 vaina ir AMXX ja tev taads uz servera ir :superlol: XD

Nu mo6 vaina ir mapei.

Ja tik tieshaam gribi sataisiit probleemu tad ieliec .RMF ganjau kaads tev paliidzes =]

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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: E:\mAPS\Hammer\tools\hlcsg.exe e:\maps\fy_pumpji -wadinclude cp.wad

Entering e:\maps\fy_pumpji.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[cp.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.09 seconds)

SetModelCenters:

(0.02 seconds)

CSGBrush:

(0.39 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad

- Contains 7 used textures, 50.00 percent of map (3116 textures in wad)

Using Wadfile: \program files\valve\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \program files\valve\cstrike\cs_office.wad

- Contains 0 used textures, 0.00 percent of map (102 textures in wad)

Using Wadfile: \program files\valve\cstrike\decals.wad

- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Using Wadfile: \program files\valve\cstrike\cs_dust.wad

- Contains 2 used textures, 14.29 percent of map (28 textures in wad)

Using Wadfile: \program files\valve\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 0 used textures, 0.00 percent of map (24 textures in wad)

Using Wadfile: \program files\valve\cstrike\cstrike.wad

- Contains 4 used textures, 28.57 percent of map (123 textures in wad)

Including Wadfile: \program files\valve\cstrike\cp.wad

- Contains 1 used texture, 7.14 percent of map (1 textures in wad)

added 2 additional animating textures.

Texture usage is at 0.35 mb (of 4.00 mb MAX)

0.55 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: E:\mAPS\Hammer\tools\hlbsp.exe e:\maps\fy_pumpji

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'e:\maps\fy_pumpji.prt'

0.59 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: E:\mAPS\Hammer\tools\hlvis.exe e:\maps\fy_pumpji

185 portalleafs

567 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

BasePortalVis:

(0.11 seconds)

LeafThread:

(2.80 seconds)

average leafs visible: 96

g_visdatasize:4363 compressed from 4440

2.95 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: E:\mAPS\Hammer\tools\hlrad.exe e:\maps\fy_pumpji

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

[Reading texlights from 'E:\mAPS\Hammer\tools\lights.rad']

[1 texlights parsed from 'E:\mAPS\Hammer\tools\lights.rad']

1070 faces

Create Patches : 7491 base patches

0 opaque faces

72859 square feet [10491715.00 square inches]

11 direct lights

BuildFacelights:

(36.67 seconds)

visibility matrix : 3.3 megs

BuildVisLeafs:

(12.72 seconds)

MakeScales:

(5.09 seconds)

SwapTransfers:

(2.77 seconds)

Transfer Lists : 5658646 : 5.66M transfers

Indices : 2118840 : 2.02M bytes

Data : 22634584 : 21.59M bytes

GatherLight:

(0.89 seconds)

FinalLightFace:

(1.53 seconds)

60.77 seconds elapsed [1m 0s]

----- END hlrad -----

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