alzitis Posted July 2, 2007 Report Share Posted July 2, 2007 Ieliku serveri sho pluginu => http://forums.alliedmods.net/showthread.php?p=8906 Bet ir viena problēma! Piemēram 35hp_2 mape spele 5 vs 5 un es ienaku serveri es nevaru saak spelet jagaida ka kada Team uzvares-varbūt to varetu kka izlabot??? Link to comment Share on other sites More sharing options...
destiny-child Posted July 2, 2007 Report Share Posted July 2, 2007 Uztaisi rr un viss būs OK Link to comment Share on other sites More sharing options...
alzitis Posted July 2, 2007 Author Report Share Posted July 2, 2007 Nu tas jau ir stulbi! Visu laiku tak nesedeshu iegsha un nespiediishu rr Link to comment Share on other sites More sharing options...
alzitis Posted July 2, 2007 Author Report Share Posted July 2, 2007 Tiešām neviens neizmanto sho pluginu? Link to comment Share on other sites More sharing options...
destiny-child Posted July 3, 2007 Report Share Posted July 3, 2007 Redzēju vienā serverī arī šito..ieeju pie Ts , bet mani nerespawno Tapēc vienmēr gaidīju, kamēr atnāks admins.. So.. es tev iesaku : 1. Iedot daudziem acc, pateikt, tad lai kāds paprasa rr obligāti uztaisa rr. 2. Izņemt ārā to pluginu . Link to comment Share on other sites More sharing options...
shine Posted July 3, 2007 Report Share Posted July 3, 2007 (edited) kr4 kaut kur skriptaa pieliec rindinju. public client_putinserver( id ) { set_task(0.3, "spawn_player", id) } public spawn_player( id ) { spawn(id) } EDIT: Nesmu skatiijies skriptu, bet man liekas ka tur ir kaut kas liidziigs public spawn() vai: public player_spawn(id) vai kas taads. tad vnk kur set_task(0.3, "te_jaaraksta", id) vnk noraadi sho dalju: public [b]player_spawn[/b](id) nu piemeram: set_task(0.3, "[b]player_spawn[/b]", id) Edited July 3, 2007 by shine Link to comment Share on other sites More sharing options...
alzitis Posted July 3, 2007 Author Report Share Posted July 3, 2007 (edited) Te ir ==> /* AMXX Mod script. * * (c) Copyright 2004, developed by Geesu * This file is provided as is (no warranties). * * Changelog * 1.1: * Added /respawn command to spawn a player if they're dead * Added a public cvar * 1.0: * Pistols are now given to players when they respawn * sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map * sv_respawn cvar added, set this to 0 to disable the plugin */ new const VERSION[] = "1.1" #include <amxmodx> #include <fun> #include <cstrike> #define DISABLE_CS 0 // team ids #define UNASSIGNED 0 #define TS 1 #define CTS 2 #define AUTO_TEAM 5 new bool:g_PistolsDisabled = false public plugin_init(){ register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)") register_event("DeathMsg","on_Death","a") register_cvar("sv_checkpistols", "1") register_cvar("sv_respawn", "1") register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER) register_clcmd("say","on_Chat") register_clcmd("say_team","on_Chat") } public on_Chat(id) { if ( !get_cvar_num("sv_respawn") ) { client_print(id, print_chat, "* Respawn plugin disabled") return PLUGIN_CONTINUE } new szSaid[32] read_args(szSaid, 31) if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^"")) { spawn_func(id) } } public check_pistols() { /* Determine if we should give players a pistol or not */ if ( get_cvar_num("sv_checkpistols") ) { set_task(1.0, "check_pistols") new mapname[32] get_mapname(mapname,31) if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 ) g_PistolsDisabled = true } } public spawn_func(id) { new parm[1] parm[0]=id /* Spawn the player twice to avoid the HL engine bug */ set_task(0.5,"player_spawn",72,parm,1) set_task(0.7,"player_spawn",72,parm,1) /* Then give them a suit and a knife */ set_task(0.9,"player_giveitems",72,parm,1) } public on_Death() { if ( !get_cvar_num("sv_respawn") ) return PLUGIN_CONTINUE new victim_id = read_data(2) spawn_func( victim_id ) return PLUGIN_CONTINUE } public player_giveitems(parm[1]) { new id = parm[0] give_item(id, "item_suit") give_item(id, "weapon_knife") /* Determines if a players should be given a pistol */ if ( !g_PistolsDisabled ) { new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false get_user_weapons(id,wpnList,number) /* Determine if the player already has a pistol */ for (new i = 0;i < number;i++) { if (wpnList[i] == CSW_GLOCK18) foundGlock = true if (wpnList[i] == CSW_USP) foundUSP = true } /* Give a T his/her pistol */ if ( get_user_team(id)==TS && !foundGlock ) { give_item(id,"weapon_glock18") give_item(id,"ammo_9mm") give_item(id,"ammo_9mm") } /* Give a CT his/her pistol */ else if ( get_user_team(id)==CTS && !foundUSP ) { give_item(id,"weapon_usp") give_item(id,"ammo_45acp") give_item(id,"ammo_45acp") } } return PLUGIN_CONTINUE } public player_spawn(parm[1]) { spawn(parm[0]) } Te ir public player_spawn(parm[1]) Bet es īsti nesaprotu kur jaliek tas tavs iedotais kods lai plugins strādātu... varbūt būsi tik laipns un palidzēsi iesācējam Edited July 4, 2007 by alzitis Link to comment Share on other sites More sharing options...
CriminaL Posted July 3, 2007 Report Share Posted July 3, 2007 a tev nav ta versija ka var uzrakstit /respawn un tad atdzimst?? man ta bija un vis ok 35hp kartes Link to comment Share on other sites More sharing options...
alzitis Posted July 3, 2007 Author Report Share Posted July 3, 2007 CriminaL said: Ne visam janotiek automatiski un tas ir vienalga kada mape! Link to comment Share on other sites More sharing options...
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