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crushy

Mirstīgais
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Everything posted by crushy

  1. a ko tālāk? kā iedarbināt tos Sh modus un kā es pats varu spēlēt?a man ar tiem modu failiem k-kas jāizdara lai viņi būtu serverī? ā, ak jā(es nezinu adminu komandas kas konsolē un citas ietas)kāds varētu paskaidrot? neviens nevar pateikt? varat taisīt ciet, atradu
  2. es LAIKAM jau uztaisīju serveri nolādējot failu (itkā jau gatavu serveri) ieinstalēju to, bet nekur nav nekādas progas (exe) nekā, tikai config faili un k-kādi dlli un addons mape (tas ir itkā gatavs SH serveris) plzz help? ja man ir nepareizs fails varbut ieliksiet vai pateiksiet kur var dabūt labāku serveri(mans ir no gamehack.stsland.ru) un kā to palaist
  3. visu laiku jau liku cstrike mapē bet negāja, tagad ieliku valve mape un vis aizgāja
  4. kāds lūdzu nevarētu pievienot cbble.wad failu, mana cbble mape bija atšķirīga, tāpēc izdzēsu cbble.wad failu, tagad apjautu, ka to vajag arī citām mapēm
  5. man ir problēma, es gribu uztaisīt savu serveri (ar superhero modu) kā man to izdarīt, plzz palīdziet būšu ļoti pateicīgs.
  6. nav man C:\program Files\Valve tāda mape (man CS ir D:\ diskā)tad varbūt D diska valvē? man ir divas tādas mapes(1 iekšā 2ajā)
  7. vienkārši cstrike mapē, bet kad citreiz noka4āju botus tad salieku spritus spritu mapēs un tā tālāk...
  8. man tāda problēma--> es botus vispār nekur nevaru uzlikt,pat new game sad.gif man 26v patch , lūdzu pasakiet kā botus uzlikt kur visi faili jāliek vai kautkas vēl failos jāmaina?
  9. man tāda problēma--> es botus vispār nekur nevaru uzlikt,pat new game man 26v patch , lūdzu pasakiet kā botus uzlikt
  10. ir man gfx, bet kādā šakarā viņš man to prasa? bet ir 1 problēma--> nav man tāds rmf fails tai kartei kuram tam path$ file$(vai kkas tamlīdzīgs) jāraxta tas wadinclude gfx? man ir veseli 4, bet katram kautkas priekšā pieraxtīts P.S.- atradu to failu fy_discounter.rmf
  11. es ielādēju pie texturiem TIKAI halflife.wad varu mēģināt pievienot manu kartes failu, lai jūs varētu parbaudīt a kādu formātu vajag? fy_discounter.map
  12. kad es nokompailēju savu mapi, un startēju spēli(bez ieklikšķināta laukuma par spēles sākšanu) man izmet šādu erroru-->W_LoadWadFile: Couldn't load gfx.wad , ko man darīt?varu parādīt to garo textu pēc kompailēšanas ** Executing... ** Command: Change Directory ** Parameters: D:\CS ** Executing... ** Command: Copy File ** Parameters: "D:\CS\Valve\valve\fy_discounter.map" "D:\CS\cstrike\maps\fy_discounter.map" ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlcsg.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\CS\VALVEH~1\zhlt\hlcsg.exe D:\CS\cstrike\maps\fy_discounter Entering D:\CS\cstrike\maps\fy_discounter.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 90%... (0.00 seconds) SetModelCenters: 30%...50%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Using Wadfile: \cs\valve\valve\halflife.wad - Contains 5 used textures, 100.00 percent of map (3116 textures in wad) added 2 additional animating textures. Texture usage is at 0.11 mb (of 4.00 mb MAX) 0.05 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlbsp.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\CS\VALVEH~1\zhlt\hlbsp.exe D:\CS\cstrike\maps\fy_discounter Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'D:\CS\cstrike\maps\fy_discounter.prt' 0.03 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlvis.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\CS\VALVEH~1\zhlt\hlvis.exe D:\CS\cstrike\maps\fy_discounter 8 portalleafs 11 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 40%...50%...90%... (0.00 seconds) LeafThread: 40%...50%...90%... (0.00 seconds) average leafs visible: 8 g_visdatasize:24 compressed from 8 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: D:\CS\VALVEH~1\zhlt\hlrad.exe ** Parameters: "D:\CS\cstrike\maps\fy_discounter" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\CS\VALVEH~1\zhlt\hlrad.exe D:\CS\cstrike\maps\fy_discounter -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 53 faces Create Patches : 460 base patches 0 opaque faces 7168 square feet [1032192.00 square inches] 1 direct lights BuildFacelights: 20%...30%...50%...60%...90%... (0.03 seconds) visibility matrix : 0.0 megs BuildVisLeafs: 50%... (0.03 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 88266 : 88.27k transfers Indices : 34044 : 33.25k bytes Data : 353064 : 344.79k bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) FinalLightFace: 20%...30%...50%...60%...90%... (0.06 seconds) 0.22 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: D:\CS\hl.exe ** Parameters: +map "fy_discounter" -game cstrike +deathmatch 1 +map "fy_discounter" kāds var palīdzēt??? P.S.- ja ieklikšķinu lauciņā par spēles nesākšanu un pēc tam palaižu spēli, manas kartes tur nav (taisu kartes pēc jūsu pamācības)
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