** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Games\Counter-strike
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\GamesVHE\maps\cs_office_09-sky.map" "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.map"
** Executing...
** Command: E:\PROGRA~1\GamesVHE\zhlt\hlcsg.exe
** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: E:\PROGRA~1\GamesVHE\zhlt\hlcsg.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
Entering E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.17 seconds)
Including Wadfile: \program files\gamesvhe\zhlt\zhlt.wad
- Contains 4 used textures, 33.33 percent of map (8 textures in wad)
Using Wadfile: \program files\games\counter-strike\cstrike\hd.wad
- Warning: Larger than expected texture (348972 bytes): 'WALLB'
- Warning: Larger than expected texture (348972 bytes): 'WALLC'
- Warning: Larger than expected texture (348972 bytes): 'WALLD'
- Warning: Larger than expected texture (348972 bytes): 'WALLA'
- Warning: Larger than expected texture (348972 bytes): 'OFFWLLB'
- Warning: Larger than expected texture (348972 bytes): 'GLASSHD'
- Warning: Larger than expected texture (348972 bytes): 'FLR'
- Warning: Larger than expected texture (338092 bytes): 'WALL4'
- Warning: Larger than expected texture (348972 bytes): 'WALL5'
- Warning: Larger than expected texture (338092 bytes): 'WALL6'
- Warning: Larger than expected texture (348972 bytes): 'MTL-FLR'
- Warning: Larger than expected texture (348972 bytes): 'PAV'
- Warning: Larger than expected texture (348972 bytes): 'PAV2'
- Warning: Larger than expected texture (348972 bytes): 'FLR2'
- Warning: Larger than expected texture (348972 bytes): 'FLR3'
- Warning: Larger than expected texture (348972 bytes): 'GROUND2'
- Warning: Larger than expected texture (348972 bytes): 'PAV3'
- Warning: Larger than expected texture (348972 bytes): 'STONE'
- Warning: Larger than expected texture (348972 bytes): 'STONE3'
- Warning: Larger than expected texture (348972 bytes): 'MARBLE'
- Warning: Larger than expected texture (348972 bytes): 'BRICK-WALL'
- Warning: Larger than expected texture (348972 bytes): 'WALL-DECORATIVE'
- Warning: Larger than expected texture (348972 bytes): 'FLR4'
- Warning: Larger than expected texture (348972 bytes): 'FLR5'
- Warning: Larger than expected texture (348972 bytes): 'FLR6'
- Warning: Larger than expected texture (348972 bytes): 'FLR7'
- Warning: Larger than expected texture (348972 bytes): 'FLR8'
- Warning: Larger than expected texture (348972 bytes): 'FLR9'
- Warning: Larger than expected texture (348972 bytes): 'MASON'
- Warning: Larger than expected texture (348972 bytes): 'MASON2'
- Warning: Larger than expected texture (348972 bytes): 'GRANITE'
- Warning: Larger than expected texture (348972 bytes): 'GRANITE2'
- Warning: Larger than expected texture (348972 bytes): 'MARBLE2'
- Warning: Larger than expected texture (348972 bytes): 'CEIL'
- Warning: Larger than expected texture (348972 bytes): 'CEIL2'
- Warning: Larger than expected texture (261932 bytes): 'CEIL3'
- Warning: Larger than expected texture (348972 bytes): 'MARBLE3'
- Warning: Larger than expected texture (348972 bytes): 'GRASS'
- Warning: Larger than expected texture (348972 bytes): 'GROUND'
- Warning: Larger than expected texture (305452 bytes): 'ROOF'
- Warning: Larger than expected texture (305452 bytes): 'ROOF2'
- Warning: Larger than expected texture (305452 bytes): 'ROOF3'
- Warning: Larger than expected texture (240172 bytes): 'ROOF4'
- Warning: Larger than expected texture (348972 bytes): 'ROOF5'
- Warning: Larger than expected texture (283692 bytes): 'ROOF6'
- Warning: Larger than expected texture (283692 bytes): 'ROOF7'
- Warning: Larger than expected texture (317012 bytes): 'WALL'
- Warning: Larger than expected texture (327212 bytes): 'ROOF8'
- Warning: Larger than expected texture (338092 bytes): 'WALL2'
- Warning: Larger than expected texture (338092 bytes): 'WALL3'
- Warning: Larger than expected texture (348972 bytes): 'WOODS3'
- Warning: Larger than expected texture (348972 bytes): 'WOODS'
- Warning: Larger than expected texture (348972 bytes): 'WOODS2'
- Warning: Larger than expected texture (436012 bytes): 'CEDAR'
- Warning: Larger than expected texture (348972 bytes): 'FLR0'
- Contains 8 used textures, 66.67 percent of map (210 textures in wad)
Using Wadfile: \program files\games\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files\games\counter-strike\cstrike\office2.wad
- Warning: Larger than expected texture (523052 bytes): 'TIMBER'
- Contains 0 used textures, 0.00 percent of map (23 textures in wad)
Texture usage is at 2.21 mb (of 4.00 mb MAX)
2.91 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: E:\PROGRA~1\GamesVHE\zhlt\hlbsp.exe
** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: E:\PROGRA~1\GamesVHE\zhlt\hlbsp.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...665 (0.36 seconds)
BSP generation successful, writing portal file 'E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky.prt'
SolidBSP [hull 1] 500...805 (0.23 seconds)
SolidBSP [hull 2] 500...715 (0.34 seconds)
SolidBSP [hull 3] 500...848 (0.30 seconds)
4.50 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: E:\PROGRA~1\GamesVHE\zhlt\hlvis.exe
** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: E:\PROGRA~1\GamesVHE\zhlt\hlvis.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
308 portalleafs
840 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.20 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds)
average leafs visible: 72
g_visdatasize:10489 compressed from 12012
5.23 seconds elapsed
----- END hlvis -----
** Executing...
** Command: E:\PROGRA~1\GamesVHE\zhlt\hlrad.exe
** Parameters: "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: E:\PROGRA~1\GamesVHE\zhlt\hlrad.exe "E:\Program Files\Games\Counter-strike\cstrike\maps\cs_office_09-sky"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'E:\PROGRA~1\GamesVHE\zhlt\lights.rad']
[59 texlights parsed from 'E:\PROGRA~1\GamesVHE\zhlt\lights.rad']
4165 faces
Create Patches : 14658 base patches
0 opaque faces
40168 square feet [5784250.50 square inches]
2 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (135.73 seconds)
visibility matrix : 12.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (65.33 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (40.28 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.75 seconds)
Transfer Lists : 14728808 : 14.73M transfers
Indices : 2994548 : 2.86M bytes
Data : 58915232 : 56.19M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.64 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.89 seconds)
261.27 seconds elapsed [4m 21s]
----- END hlrad -----
Here you go!