** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe
** Parameters: "c:\documents and settings\эдгар\рабочий стол\de_dust2" -wadinclude zm_pis2.wad
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "c:\documents and settings\эдгар\рабочий стол\de_dust2"-wadinclude zm_pis2.wad
Entering c:\documents and settings\эдгар\рабочий стол\de_dust2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[zm_pis2.wad]
16 brushes (totalling 96 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.84 seconds)
SetModelCenters:
10%...50%...60%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.27 seconds)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 5 used textures, 23.81 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_dust.wad
- Contains 16 used textures, 76.19 percent of map (36 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.64 mb (of 4.00 mb MAX)
3.22 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe
** Parameters: "c:\documents and settings\эдгар\рабочий стол\de_dust2"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlbsp.exe "c:\documents and settings\эдгар\рабочий стол\de_dust2"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity infodecal @ (1350,1155, -64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity infodecal @ (1350,1155, -64)
Warning: === LEAK in hull 2 ===
Entity infodecal @ (1350,1155, -64)
Warning: === LEAK in hull 3 ===
Entity infodecal @ (1350,1155, -64)
3.58 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "c:\documents and settings\эдгар\рабочий стол\de_dust2"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\эдгар\рабочий стол\de_dust2.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "c:\documents and settings\эдгар\рабочий стол\de_dust2"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\эдгар\рабочий стол\de_dust2.log for the cause.
----- END hlrad -----
Ludzu palidzat... Kur ir kluda? Apgaismojums nestrada