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Mirstīgais
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  1. Plugini varbūt nē , bet pārejais lai uzliktu uz hosta ? Ja hosts ir linux
  2. Kādam nav War3FT serveris ar 16 lvl priekš Linux ? Ja ir PM skype - dinamika-
  3. Kā ZM+WAR3FT serverim var uzlikt naudu ?
  4. Nevarēju atrast to pluiginu , kad met granātu tad tur ir ar krāsam un tekstu rakstiits . Smoke utt
  5. Viņš man raksta ,ka nau taadas direktorijas mana servera mape models. Bet man ir uz weba tie modeļi
  6. Jautaajums par models , ka iisti vajaga es tajaa server.cfg ierakstiju sv_allowdownload 1 sv_downloadurl http://manamajaslapa.lv/cstrike ieliku models failus webaa vai tajaa saucajamaa FTP un tad jautaajums MODELS = zombie_source Kas man tur buutu iisti jaaraksta ? MODELS = http://manamajaslapa.lv/cstrike/models/player/..... ? Vnk lai ir aatraks aatrums un lai aatrak ka4aa ! Paliidzat luudzu !
  7. Ka nobloķēt B nobloket buy ? Ka unbind ?
  8. Anglis no tevim labs , bet skaidrotājs slikts
  9. Ka serveri var noņemt B pogu? Lai nevarētu neviens pirkt ieročus? Un arī o
  10. Un vel admins nestraada lieku uz ip ! :@
  11. Kad iesleedzu serveri paiet laiks un met erroru: Your serveris outof date , and will not be listed on the mater unitil you rester . kas jaadara tas arii ir doshvien , ka arii es sev uzlieku admin un man nestraada !
  12. Kapēc , kad es ieliku sava serveri modeļus , kādi ir viena serveri tādi paši un citiem player manus modeļus lādē kādus 1min , bet citā serveri pa 5 sec ? Modeļi ir vieni un tie paši.
  13. Gribu zm serveri uzlikt models un nekaadigi nesnaak itkaa sheit jaalabo zp_zclasses40.sma jaatrod CODE new const zclass1_model[] = { "moderatO" } modeļus jāliek cstrike/models/player modela nosaukums piem. ir moderatO.mdl tātad mapei arī ir jābūt moderatO cstrike/models/player/moderatO/moderatO.mdl un modeļa nosaukuma ir jābūt bez .mdl Visu izdariju , bet nesnaak un vel moderatO.mdl un modeļa nosaukuma ir jābūt bez .mdl patiesham bez .mdl ? Un ja , jā tad arī nesnāca !
  14. Ka serverim ielik jaunums models ? Man ir zm serveris ?
  15. Nevaru atrast ! Kur ir pamaciiba ka ipb var apvienot html augshu ? nu taka gign forumam http://i68.servimg.com/u/f68/13/58/41/70/110.jpg ???
  16. Kurā vietā var editot šo tekstu ? Izmeklēju visu scripting mapi itkā nebija. ---------------- >http://bildites.lv/images/mepsmacix3jsyuuk3f6.png
  17. tur jau ir tas āķis , ka es nemāku ;( !
  18. Kāds nevar lūdzu pateikt , kur var dabūt gatavu addonu zombie plague + war3 ? P.S būšu pateicīgs !
  19. Shine, paldies par privāt stundām ! zp_lighting "a" // Map lighting ["a"-darkest // "z"-brightest // "1"-disable] uz z parveidot vajaga !
  20. // ----------------------------- // Zombie Plague 4.1 Config File // ----------------------------- // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit) zp_lighting "a" // Map lighting ["a"-darkest // "z"-brightest // "1"-disable] zp_thunderclap 90 // Thunderclap rate in seconds [0-disable] zp_triggered_lights 1 // Allow map triggered lights (eg. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly] zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 0 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 1 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_admin_models_human 1 // Enable admin models for humans zp_admin_models_zombie 1 // Enable admin models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two consecutive rounds // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Show weapons zp_extra_nvision 1 // Show night vision zp_extra_antidote 1 // Show antidote zp_extra_madness 1 // Show zombie madness zp_extra_infbomb 1 // Show infection bomb // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_flash_custom 0 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight] zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) // Knockback // --------- zp_knockback 50 // Enable weapon knockback zp_knockback_damage 50 // Use damage on knockback calculation zp_knockback_power 50 // Use weapon power on knockback calculation zp_knockback_zvel 50 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-don't take knockback if ducking] zp_knockback_distance 500 // Max distance for knockback to take effect // Longjump // -------- zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 5.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 100 // Health zp_human_last_extrahp 0 // Last human's extra health reward zp_human_speed 240 // Speed zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo] zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 25 // Flare lightning size (radius) zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b] // Zombies // ------- zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable] zp_zombie_infect_health 100 // How much health a zombie gets with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 20 // Chance (1 in X) zp_nem_min_players 0 // Minimum players required zp_nem_health 0 // Health [0 - human count*zombie's hp] zp_nem_speed 250 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 1 // Nemesis doesn't get frags zp_nem_ignore_rewards 1 // Nemesis doesn't get ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 20 // Chance (1 in X) zp_surv_min_players 0 // Minimum players required zp_surv_health 0 // Health [0 - zombie count*human's hp] zp_surv_speed 230 // Speed zp_surv_gravity 1.25 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 1 // Survivor doesn't get frags zp_surv_ignore_rewards 1 // Survivor doesn't get ammo packs // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in X) zp_swarm_min_players 0 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in X) zp_multi_min_players 0 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in X) zp_plague_min_players 0 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320 Tātad man vajaga lai manā zombie serverā būtu gaishākas mapes , un es zinu ka to var izlabot šeit , bet nezinu ko tieši ir jālabo.Tapēc lūgums lai kāds pasaka ,kā var uzlikt lai ir gaish nu nevis kā mapes , bet ta kā citos zombie plague serveros ! P.S. Paldies jau ieprieksh!
  21. 4ista es uzliku ka tu teici .Piemeeram zombie noshauj un vinjw atdzims kaa player !
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