
lapsis
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Everything posted by lapsis
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Reliable Channel Overflowed
lapsis replied to feli4ita's topic in Servera konfigurācija, plugini, etc...
ko teu izmet konsule? (maybe tu uzliki sew adminu un neieraksti konsule setinfo _pw parole ??) -
nez es rakstiju ka teica!
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Es ari meginaju taisit rcon cw alias un dariju ka weit teica piemeram ar to rcon knife un ka server cfg jaieraksta rcon_passwrod "ass" bet vienalga konsule raksta bad rcon password =[
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A MAN KO DARIT STULBU JAUNU POSTU SAAAKT,bezjedzigu VAI? PADOMA AR GALVU!
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Nja varat izpalidzet atsuties ielugumu uz manu inbox [email protected] (liels paldies, man vaig zbotus noka4at pec wiw pamacibas http://www.gign.lv/forum/index.php?showtop...mp;#entry197336 bet ir jaregestrejas)m;( please!
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Rcon Cw Plugins + Kā Uzstādīt
lapsis replied to akec's topic in Servera konfigurācija, plugini, etc...
iedodat tak kads to pamacibu uz rcon pluginu cw google tadu brinumu neatradu >_> -
izmanto search pogu nevis uzrei postu raksti ...... atceros tads 100 % bija
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a tew zm plague?
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Rcon Cw Plugins + Kā Uzstādīt
lapsis replied to akec's topic in Servera konfigurācija, plugini, etc...
HTTP 404 - File not found .Man tas pats ,ja kadam nav slimkums atsutiet skyp -lapsis007 (un kads varetu iemest linku uz pamacibu rcon plugins cw ) P.S. Paldies jau iepriekw!! -
da zb neviens nezin manas problemas atrisinajumu jau kados 3 postos ierakstiju to :@
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Man izmeta Host_Error: UserMsg: Not Present on Client 58 kad gribeju ieiet serveri (man 47 p. cs)
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Pirmo reizi dzirdu tadu problemu! Iesaku parinstelet un viss ,mazak problemu. Iespejams tur talak bus baigais 4akars.
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Atvainojiet par double post!!!! Bet neviens nezin atrisinajumu manai problemai?? (esmu google parmeklejies 47/48 bet rezultats tas pats Host_Error: UserMsg: Not Present on Client 58
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Predis lol >_> cik reize teikt var to dariju jau 100 reizu (andain paldies !!!!!
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klau kiwix beidz bejedzigi postot nevari palidzet kluse !!! Un iedomajies ja maku !!!! uztaisa no sevis gudriwus psc >_>
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bljeds jums kada valoda jasaka es jau 3 reizes parmeginaju compile :@ (bitches in what language i need to tell you i try it 3 times) !!!!!!!!! Un ja kas compiled iemacijos 2 gadu atpakal >_>
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configus petiju / zombie.sma petiju bljads guskis teujau nedalec ja ? man sen plugins stav (labi paklausija nocompileju neka) guski netelo te pargudro ok ?
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a tu neesi aizdomajies ka ja tas plugins nebutu uzlikts tad nebutu zombie class ?? >_>
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Kad uzmetu lilneti dotos failus uz servera. Netieku serveri izemt wo error>>>> Host_Error: UserMsg: Not Present on Client 58
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Ko prasi tik idiotiskus jautajumus protams ka atveru : Tur ir rakstits ka raptor 900 hp bet spele rada 1800 >_> /*================================================================================ ----------------------------------- -*- [ZP] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "=Balanced=" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 1800 const zclass1_speed = 190 const Float:zclass1_gravity = 1.0 const Float:zclass1_knockback = 1.0 // Raptor Zombie Attributes new const zclass2_name[] = { "Raptor Zombie" } new const zclass2_info[] = { "HP-- Speed++ Knockback++" } new const zclass2_model[] = { "zombie_source" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 900 const zclass2_speed = 225 const Float:zclass2_gravity = 1.0 const Float:zclass2_knockback = 1.5 // Poison Zombie Attributes new const zclass3_name[] = { "Poison Zombie" } new const zclass3_info[] = { "HP- Jump+ Knockback+" } new const zclass3_model[] = { "zombie_source" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 1400 const zclass3_speed = 190 const Float:zclass3_gravity = 0.75 const Float:zclass3_knockback = 1.25 // Big Zombie Attributes new const zclass4_name[] = { "Big Zombie" } new const zclass4_info[] = { "HP++ Speed- Knockback--" } new const zclass4_model[] = { "zombie_source" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 2700 const zclass4_speed = 155 const Float:zclass4_gravity = 1.0 const Float:zclass4_knockback = 0.5 // Leech Zombie Attributes new const zclass5_name[] = { "Leech Zombie" } new const zclass5_info[] = { "HP- Knockback+ Leech++" } new const zclass5_model[] = { "zombie_source" } new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } const zclass5_health = 1300 const zclass5_speed = 190 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 200 // extra hp for infections /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "4.1", "MeRcyLeZZ") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) }
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Tas neko nedot tur rakstits 900 hp jabut piemaram Raptor zombie bet isteniba rada ka ir 1800 :@:@
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Protocol 48 Update - Nonsteam Patch
lapsis replied to LiL_Netii's topic in Servera konfigurācija, plugini, etc...
ne es saglabaju hw.dll failu kuru iznjemu ara no servera un ieliku kurw bija jaka4a. Un tagad samainiju atpakal! Bet neviens nezin kas par probl.?? -
neviens nevar palidzet ? =/
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Protocol 48 Update - Nonsteam Patch
lapsis replied to LiL_Netii's topic in Servera konfigurācija, plugini, etc...
Itka viss normali , bet tikai ieeju serveri izmet ara wo Host_Error: UserMsg: Not Present on Client 58 un izmet ara no servera kas par vainu? -
Serverim zombie versija ir Zombie Plague 4.1! Piemeram izvelos zombie class Raptor maziem burtiem raksta HP 900 Bet isteniba stav 1800 kur to izlabot skatijos zombie plague configs nevaru atrast varbut kads zina ka zombie rasem speed mainit un hp ! Zombie configs // ----------------------------- // Zombie Plague 4.1 Config File // ----------------------------- // Any changes you make here will be // automatically loaded at map start // General // ------- zp_delay 10 // Time before first zombie is chosen, in seconds (will be randomized a bit) zp_lighting "c" // Map lighting ["a"-darkest // "z"-brightest // "0"-disable] zp_thunderclap 90 // Thunderclap rate in seconds [0-disable] zp_triggered_lights 1 // Allow map triggered lights (eg. light switches) zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors] zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug zp_block_suicide 1 // Prevent players from killing themselves zp_deathmatch 0 // Deathmatch mode, respawn as: [0-disable // 1-human // 2-zombie // 3-randomly] zp_spawn_delay 5 // Delay before respawning on deathmatch mode in seconds zp_spawn_protection 5 // Spawn protection time for deathmatch in seconds [0-disabled] zp_respawn_on_suicide 0 // Respawn players if they commited suicide zp_respawn_after_last_human 1 // Respawn players if only the last human is left zp_random_spawn 1 // Enable random spawning (will use CSDM spawns if present) zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled] zp_remove_money 0 // Remove player's money zp_buy_custom 1 // Enable custom buy menus zp_admin_models_human 1 // Enable admin models for humans zp_admin_models_zombie 1 // Enable admin models for zombies zp_zombie_classes 1 // Enable zombie classes zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two consecutive rounds // Extra Items // ----------- zp_extra_items 1 // Enable extra items zp_extra_weapons 1 // Show weapons zp_extra_nvision 1 // Show night vision zp_extra_antidote 1 // Show antidote zp_extra_madness 1 // Show zombie madness zp_extra_infbomb 1 // Show infection bomb // Flashlight & Nightvision // ------------------------ zp_nvg_give 1 // Give nightvision automatically [0-disable // 1-enable // 2-enable, but no auto turn on] zp_nvg_custom 1 // Enable custom nightvision zp_nvg_size 80 // Nightvision size (radius) zp_nvg_color_R 0 // Zombie custom nightvision color (red) zp_nvg_color_G 150 // Zombie custom nightvision color (green) zp_nvg_color_B 0 // Zombie custom nightvision color (blue) zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red) zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green) zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue) zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red) zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green) zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue) zp_flash_custom 0 // Enable custom flashlight zp_flash_size 10 // Custom flashlight size (radius) zp_flash_drain 1 // Custom flashlight drain rate [0-unlimited flashlight] zp_flash_charge 5 // Custom flashlight charge rate [0-disable charging] zp_flash_distance 1000 // Custom flashlight max distance zp_flash_color_R 100 // Custom flashlight color (red) zp_flash_color_G 100 // Custom flashlight color (green) zp_flash_color_B 100 // Custom flashlight color (blue) // Knockback // --------- zp_knockback 0 // Enable weapon knockback zp_knockback_damage 1 // Use damage on knockback calculation zp_knockback_power 1 // Use weapon power on knockback calculation zp_knockback_zvel 0 // Should knockback affect vertical velocity zp_knockback_ducking 0.25 // Knockback multiplier for crouched zombies [0-don't take knockback if ducking] zp_knockback_distance 500 // Max distance for knockback to take effect // Longjump // -------- zp_leap_zombies 0 // Give leap to Zombies [0-disabled // 1-everyone // 2-only first zombie // 3-only last zombie] zp_leap_zombies_force 500 // Force multiplier zp_leap_zombies_height 300 // Upwards force zp_leap_zombies_cooldown 5.0 // Time between leap uses zp_leap_nemesis 1 // Give leap to Nemesis zp_leap_nemesis_force 500 // Force multiplier zp_leap_nemesis_height 300 // Upwards force zp_leap_nemesis_cooldown 5.0 // Time between leap uses zp_leap_survivor 0 // Give leap to Survivor zp_leap_survivor_force 500 // Force multiplier zp_leap_survivor_height 300 // Upwards force zp_leap_survivor_cooldown 5.0 // Time between leap uses // Humans // ------ zp_human_health 350 // Health zp_human_last_extrahp 0 // Last human's extra health reward zp_human_speed 220 // Speed zp_human_gravity 1.0 // Gravity (0.5 = half) zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected zp_human_unlimited_ammo 0 // Unlimited ammo [0-disable // 1-BP Ammo // 2-clip Ammo] zp_human_damage_reward 300 // How much damage humans must deal on zombies to get an ammo pack zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie // Custom Grenades // --------------- zp_fire_grenades 1 // Enable napalm grenades (overrides HE) zp_fire_duration 10 // Burning duration in seconds zp_fire_damage 5 // Burning damage (every 0.2 secs) zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduce velocity by a half) [0-disable] zp_frost_grenades 1 // Enable frost grenades (overrides FB) zp_frost_duration 3 // Freeze duration in seconds zp_flare_grenades 1 // Enable flare grenades (overrides SG) zp_flare_duration 60 // Flare lightning duration in seconds zp_flare_size 25 // Flare lightning size (radius) zp_flare_color 0 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-totally random // 5-random between r,g,b] // Zombies // ------- zp_zombie_first_hp 2.0 // First Zombie HP Multiplier (2.0 = double health) zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only) zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disable] zp_zombie_infect_health 450 // How much health a zombie gets with every infection zp_zombie_fov 110 // Field of view [0-dont change] zp_zombie_silent 1 // Enable silent footsteps zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-everyone // 2-only last zombie] zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human // Nemesis // ------- zp_nem_enabled 1 // Enable nemesis mode zp_nem_chance 25 // Chance (1 in zp_nem_min_players 0 // Minimum players required zp_nem_health 0 // Health [0 - human count*zombie's hp] zp_nem_speed 250 // Speed zp_nem_gravity 0.5 // Gravity (0.5 = half) zp_nem_damage 250 // Damage per hit zp_nem_glow 1 // Glow effect zp_nem_aura 1 // Halo effect zp_nem_painfree 0 // Pain shock free zp_nem_ignore_frags 1 // Nemesis doesn't get frags zp_nem_ignore_rewards 1 // Nemesis doesn't get ammo packs // Survivor // ------- zp_surv_enabled 1 // Enable survivor mode zp_surv_chance 25 // Chance (1 in zp_surv_min_players 0 // Minimum players required zp_surv_health 0 // Health [0 - zombie count*human's hp] zp_surv_speed 250 // Speed zp_surv_gravity 1.25 // Gravity (0.5 = half) zp_surv_glow 1 // Glow effect zp_surv_aura 1 // Halo effect zp_surv_painfree 1 // Pain shock free zp_surv_ignore_frags 1 // Survivor doesn't get frags zp_surv_ignore_rewards 1 // Survivor doesn't get ammo packs // Swarm Mode // ---------- zp_swarm_enabled 1 // Enable swarm mode zp_swarm_chance 20 // Chance (1 in zp_swarm_min_players 0 // Minimum players required // Multiple Infection // ------------------ zp_multi_enabled 1 // Enable multiple infection mode zp_multi_chance 20 // Chance (1 in zp_multi_min_players 0 // Minimum players required zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*human count) // Plague Mode // ----------- zp_plague_enabled 1 // Enable plague mode zp_plague_chance 30 // Chance (1 in zp_plague_min_players 0 // Minimum players required zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*human count) // Logging // ------- zp_logcommands 1 // Log admin commands to "zombieplague.log" // Additional settings // ------------------- mp_flashlight 1 // Enables flashlight mp_footsteps 1 // Enables footsteps mp_playerid 1 // Prevents seeing enemies in the dark exploit sv_maxspeed 9999 // Prevents CS from limiting your human/zombie speeds at 320