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The Mortalis

Mirstīgais
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Everything posted by The Mortalis

  1. Paldiess, bet jau atradu vainīgo noobīgajā veidā, t.i. dzēsu visas jaunās figūras un atdzēsu ja tā nav vainīgā P.S. man dotas ir tikai divas koordinātes
  2. sky no wad esi drošs? es kaut kā zinu tikai sky *.tga formātā gfx\env mapē Es domāju to mazo zilo textūru, izrādijās tā bija no cita wad paka
  3. Nē redzmība manuprāt nav pie vainas, es piegāju ļoti tuvu sky'am bet nekā viss tāpat :@
  4. Atradu vainu, izrādās sky man bija no cita wad paka, atstāju default sky, mapē izzmantots tikai de_aztec.wad un halflife.wad P.S> es negribu lai jūs tagad vērtējat, gribu vienīgi padomu kā turpināt karti
  5. Nācās taisīt dubultpostu, jo nevaru editot Pilnībā izlaboju linku te
  6. Nezinu par cs, bet hl tas ir iesp''ejams, cs drošvien tāpat
  7. Salaboju linku, reckur te Tur kur caurumi tur top apakšzemes tunnelis, noņēmu visu gaismu (respektīvi fullbraight) dēļ dīvaina errora, aziņojiet ja ir errors, tekstūras ir tikai pagaidu
  8. Šīs? vai vai šīs ? Man jau liekas ka otras, bet kur tās jāievada ??
  9. Pārbaudīju, check for problems, nekas neuzrādijās, man ko katru tekstūru jāparbauda ?
  10. Kārtējais ērrors, šoreiz ne kompilēšanā bet gan kartes palaišanas laikā Bad surface extents 18800/0 at position (929,-237,-64) Un pēc kāda brīža The instructions at ''0x05c02925'' referenced at '''0x059c8689''. The memory could not be ''read'' Jau apnika tie errori, palīdziet tauta (vai Vincester)
  11. Tas nav pabeigts, u ntas domāts totems, bet tagad taisu totēma galvu Tagad taisu : Apbedīšanas vietu, kollonnas, lieanas un citus augus, divus bāzes azteka tempļus kā torņus, pazames eju Made 30%
  12. Njaā nedaudz... visu garšu parasti sačakarē visādi gluki un errori, šo karti uztaisīju max 20 min. Turpinu taisīt
  13. Nu ja tā ir tad labi, vnk. man kartee aiz vienas sienas viena komanda, aiz tās pašas sienas, otras puses, otra
  14. Man liekas ka nē, Toties var uztaisīt RES failus, tie noder[ēs
  15. Geko-viesis, ieliku spot light, pie sky-ja
  16. Es saku, velreiz, kad es uzlieku gaismu man nogluchy un raxta ka gaismas nav :@
  17. Tā es Viesis, sagribēju kādu dienu uztaisīt karti, ņēm uz dūllo uztaisīju trīs sienas ,tad sāku tās kombinēt un sanāca ši karte Textūres paņēmu uz dullo, brīdinu mape nav gatav, detaļas vēl nav pabeigtas, turpināšu taisīt Skrīni: Kačāt šeit Vēlreiz saku, ka uztaisīta praktiski ir tikai kartes bāze, tak što bez pārpratumiem P.S. Ceru uz kritiku, bet vairāk jau uz ieteikumiem P.S.S. Ceru, ka mēs civilizēti cilvēki izstiksim bez teicieniem "Sūds!, Hujnja, Shit u.t.t."
  18. Neaprotu, bez gaismas karte ideāli iet, ar gaismu izmet erroru (kad kompilēju) Wtf, ko man darīt, negribu fullbraight Nē izskataās ka agismā nav vainas ,lool - tas nozīme ka RAD vainīgs ** Executing... ** Command: Change Directory ** Parameters: "F:\Documents and Settings\Bralji Documents\JANIS\Janja Programas" ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlcsg.exe ** Parameters: "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlcsg.exe "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" Entering f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds) SetModelCenters: 30%...40%...50%...80%...90%... (0.03 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...80%...90%... (0.89 seconds) Using Wadfile: \documents and settings\bralji documents\janis\janja programas\cs\cstrike\xeno.wad - Contains 2 used textures, 20.00 percent of map (264 textures in wad) Using Wadfile: \documents and settings\bralji documents\janis\janja programas\cs\cstrike\mad_spain_addon.wad - Contains 2 used textures, 20.00 percent of map (14 textures in wad) Using Wadfile: \documents and settings\bralji documents\janis\janja programas\cs\cstrike\cs_dest.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: \documents and settings\bralji documents\janis\janja programas\cs\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \documents and settings\bralji documents\janis\janja programas\cs\cstrike\cs_hell.wad - Contains 2 used textures, 20.00 percent of map (46 textures in wad) Using Wadfile: \documents and settings\bralji documents\janis\janja programas\cs\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 4 used textures, 40.00 percent of map (24 textures in wad) added 1 additional animating textures. Texture usage is at 0.22 mb (of 4.00 mb MAX) 1.22 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlbsp.exe ** Parameters: "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlbsp.exe "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz.prt' 1.55 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlvis.exe ** Parameters: "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlvis.exe "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" 508 portalleafs 1683 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.19 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.98 seconds) average leafs visible: 120 g_visdatasize:31429 compressed from 32512 24.30 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\GAME-T~1\Hammer\zhlt\hlrad.exe ** Parameters: "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\GAME-T~1\Hammer\zhlt\hlrad.exe "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 2272 faces Create Patches : 15456 base patches 0 opaque faces 122684 square feet [17666496.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "f:\documents and settings\bralji documents\janis\janja programas\cs\cstrike\maps\fy_actek_nekroz.pts" "F:\Documents and Settings\Bralji Documents\JANIS\Janja Programas\cstrike\maps\fy_actek_nekroz.pts" The command failed. Windows reported the error: "The system cannot find the path specified."
  19. Atvaino, nepareizi teicu, gribēju teikt necauršaujamu
  20. Kā var uztaisīt neiznīcināmu sienu ??
  21. Taisu karti, bet aizmirsu ka de vajag
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