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burgerzz

2014/07/02 update csgo

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Valve has released a major update for CS:GO, which brings tons of gameplay changes, including the long-awaited nerf to the CZ75 pistol.

[OPERATION BREAKOUT]

  • Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
  • Operation Breakout All Access Pass is now available for purchase. Features include:
  • The Operation Breakout Challenge Coin
  • Mission drops
  • 45 new weapon finishes as potential mission rewards
  • Operation Breakout Case drops
  • Journal that contains:
    • —- Active Duty Scorecard
    • Operation Breakout Scorecard
    • Friends leaderboards

[GAMEPLAY]

The Buy Menu has been updated and now has the following weapon stats:

  • Damage ( Pre-falloff damage against an unarmored opponent.)
  • Firerate ( How frequently does this weapon shoot or can be shot)
  • Recoil Control ( How easy is it to compensate for the recoil)
  • Accurate Range (The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy)
  • Movement Rate (How fast the player can move with the weapon in hand)
  • Armor Penetration (The percentage of the shot’s damage that ignores armor)
  • Penetration Power – See Below

Weapon Changes:

  • Desert Eagle:
    • Increased standing and crouching Accurate Range

  • CZ75-A:
    • Decreased standing and crouching Accurate Range

  • Tec-9:
    • Increased standing, crouching, and moving Accurate Range

  • Elites:
    • Reduced price to $500

  • SSG08:
    • Reduced price to $1700
    • Increased Accurate Range slightly

  • Mag7:
    • Penetration Power increased
    • Pellets reduced to 8
    • Individual pellet damage increased to 30
    • Reduced maximum range slightly

  • Sawed Off:
    • Penetration Power increased
    • Pellets reduced to 8
    • Individual pellet damage increased to 32
    • Reduced maximum range slightly
    • Spread increased slightly

    [*]XM1014:

    • Reduced price to $2000
    • Penetration Power increased
    • Spread reduced slightly

  • For all shotguns except Nova, pellets will now penetrate walls.

  • Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=275573090)
  • Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
  • Human players can +use a bot to retrieve the bomb.
  • The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
  • The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
  • Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
  • Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
  • Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
  • Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.

[MAPS]

Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.

  • Active Duty Maps:
    • Dust II
    • Nuke
    • Mirage
    • Inferno
    • Cobblestone
    • Overpass
    • Cache

  • Reserves Maps:
    • Train
    • Aztec
    • Dust
    • Vertigo
    • Office
    • Italy
    • Assault
    • Militia

  • Operation Maps:
    • Castle
    • Overgrown
    • Black Gold
    • Mist
    • Rush
    • Insertion

- Mirage:

– Fixed a collision exploit near entrance to Underpass.

- Nuke:

– Reduced fog

– Blocked visibility through bottom of cover in Bombsite A.

– Made ceiling in Bombsite B twice as thick.

- Dust2:

– Fixed some spots where C4 could get stuck.

– Reduced post processing effects.

- Inferno:

– General graphical updates.

– Thinner pillars underneath trellis in CT spawn.

– Thinner pillars on awning in Alt Mid.

– Added lights to balcony in Alt Mid.

– Fixed some spots where C4 could get stuck.

– Removed pretty flowers behind yellow car in banana.

– Added a ton of flowers in other areas to compensate.

– Calmed down dog in apartments.

– Removed tree boost spots.

– Added a chickencoop to T spawn.

– Changed max chicken population from 10 to 12.

– Added back relaxing flamenco music to T spawn.

– Updated the skybox.

– It is now possible to shoot through the box in the middle of Bombsite A.

- Militia

– Fixed a bug where bots would get stuck.

[MISC]

- Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.

- Updated all loading screens and the team select screen.

- Demos launched with +playdemo on the command line are improved:

– Allows specifying full paths with drive letters for the demo filename.

– Hide the main menu when a demo is started from the command line.

- Fixed the team select screen lingering and sometimes not going away in some circumstances.

- Fixed radar not showing up during the first round of a competitive match on official servers.

- Reduced screen effects on high shader settings when zoomed with scoped rifles.

- Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.

PAR JAUNO OPERATIONU VĒLĀK!

[/center]

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blin man vajadzeja ctrl+ spiest lai izlasiitu shito visu :hang:

anyway paarmainjas ir labas :)

Edited by Slāpeklis!*

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blin man vajadzeja ctrl+ spiest lai izlasiitu shito visu :hang:

anyway paarmainjas ir labas :)

Es arī darbā no sākuma kā opis ielīdis mointorā lasīju :D

45 new weapon finishes as potential mission rewards - yeah right. All you get is nova - sand dune :D

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Es arī darbā no sākuma kā opis ielīdis mointorā lasīju :D

45 new weapon finishes as potential mission rewards - yeah right. All you get is nova - sand dune :D

tagad misijas bus jaiet ka call of duty vai kada cita spele...

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R.I.P cs;go ne ko lapbu neredzu - šodien spēlēju pa T mapi MM - no 15 roundiem 4 eco paņēmu ar Tec9 ! Pfff valve sapisis šitā csgo , tam stoķim ir norecoli skrien un lidini pelmeņus !

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psc, Mist jaunā mape ir murgs. Vienu riezi 15:15, otru 6:16. Pārsvarā Teroristi gāja TIKAI AR TEC9 jo tas tagad ir labāks par visu, neispējami. Murgs.

Tas pats kas kādreiz bija ar AUG :)

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Vienmēr būs kāds, kuram kaut kas nepatiks.

Vislabāk man patīk tie čaļi, kas heito jaunās mapes, pat tās nespēlējuši. Vakar/aizvakar padrotējot jaunās mapes, sapratu, ka man tās pat ļoti patīk. Protams, var jau dirst par mapi to pirmo reizi spēlējot - bet tu tač nezini neko - ne defaultus, ne kur crosshairu pleisot, kur range mainīsies, kur kāda galvas vieta paslēpta... Izspēlējot castle, owergrown, insertion, black gold un mist, secinājums ir tāds - visas mapes ir labas, bet mist mapei nepieciešama papildus drotošana, tā šķiet ir viss piņķerīgākā.

Par ieročiem visi pīkst, bet reāli, 2 dienu laikā izspēlēju kādus 15mm un REĀLI neviens 1st, eco raunds netika tašīts ne ar tec, ne dīgli. (ne mūsu, ne pretinieku puses.)

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@HaiZivS. Tak pat summit1g pateica, ka jaunās mapes ir sūds un CoD playeru sapnis. Par deco/tec raundiem, rodas jautājums, kādā skill grupā vispār esi..

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esmu DMG, spēlēju ar tādiem pašiem - pretī ērgļi, dmg, dažreiz mg kāds.

Tas, ko summits saka ir viņa personīgais viedoklis un tas nav akmenī iekalts. Ja obama pasaka, ka viņi neiebruka afganistānā un tā ir miera uzturēšanas operācija, nevis naftas zādzība, tas nenozīmē, ka tas tā ir no visām pusēm skatoties.

* ieteikums - parasti more skilled palyeri ir tie, kuriem ir mazāk vieweri (starp globaliem) vnk viņi tik daudz nečato ar saviem doneitoriem. Vnk parādā, kā reāli ir jāspēlē. Nerunāju par tiem, kas ir pro un dažreiz strīmo.

Par CoD - varu piekrist par insertion mapi, bet tās ir jaunas vēsmas, kas ir nepieciešamas cs'am. Pats cs spēlēju jau no 1.5 un dd2, inda, nuke bik sēž aknās.

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Es piekrītu summitam par kartēm - 2as bija cool, pārējais likās trash. Manuprāt, Valve nedaudz pasteidzās. Anyway, par tiem deco/tec raundiem - arī ir piedzīvoti. Visai bieži bija tad, kad tikko iznāca update. Tagad atkal viss līdzsvarā, bet ka vispār nebūtu, tā nav. Nesapratu, ko īsti mēģini pateikt ar to ieteikumu.

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Ar summitu ir tā - viņš daudz runā, bet nedomā, ko saka. (bieži nav arī nepieciešams)

Neesmu pēdējā laikā skatījies viņa strīmus, bet neticu, ka viņš visas mapes kārtīgi izdrotēja - arī man de_mist liekās mēsls, tāpat kā visas mapes pēc pirmā game( it īpaši, ja zaudē ). Tici man, paies 2-3 nedēļas un zipās arī viņš jaunās mapes uz urāā.

Esmu drošs, ka komjūnai iepatiksies de_castle un de_owergrown, otrā man pašam īpaši simpatizē.

Edited by HaiZivS
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