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Slaylosers


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Tad nu lieta sekojoša btw sveiki.

Slaylosers strādā 50/50.. Kā to izskaidrot? Vienkārši T slayo par misijas nepildīšanu a ct neslayo par misijas nepildīšanu .

nevaru atkost kur vaina..

/* AMX MOD X script.

* This file is provided as is with no warranty.

*

* Presenting: Slay Losers

*

* Effect: Losing the objective results in a random orgy of GFX destruction

* for the losing team (everyone on the losing team DIES).

*

* NOTE: The slaying will NOT remove frags.

*

* CVAR: Set mp_slaylosers to 0 if you want to turn it off.

*

* Written by: Denkkar Seffyd, now in a seperate WC3 independent package (no XP removal though)

*

* Install: compile then add slaylosers.amx to addons/amx/plugin.ini

*

*/

#include <amxmodx>

#include <amxmisc>

#include <fun>

new white

new lightning

new g_sModelIndexSmoke

public plugin_init(){

register_plugin("AMX Slay Losers","1.0","[email protected]")

register_event("SendAudio","end_round","a","2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD_rounddraw")

register_cvar("mp_slaylosers","1",FCVAR_SERVER)

return PLUGIN_CONTINUE

}

public end_round(){

// Only active if CVAR is not equal to 0

if( get_cvar_num("mp_slaylosers") ){

new parm[32]

new len = read_data(2,parm,31)

set_task(1.0,"slay_those_losers",0,parm, len + 1)

}

return PLUGIN_CONTINUE

}

// Slays each player who failed to stop the other team from completing the objective.

// A random slay method is chosen for each player.

public slay_those_losers(parm[]) {

new origin[3], srco[3]

new player[32], playersnum

new id

get_players(player,playersnum,"ea",(parm[7] == 't') ? "CT" : "TERRORIST" )

for(new i = 0; i < playersnum; ++i){

id = player

get_user_origin(id,origin)

origin[2] -= 26

srco[0]=origin[0]+150

srco[1]=origin[1]+150

srco[2]=origin[2]+800

switch(random_num(1,3)){

case 1:{

slay_lightning(srco,origin)

emit_sound(id,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

}

case 2:{

slay_blood(origin)

emit_sound(id,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

}

case 3: {

slay_explode(origin)

emit_sound(id,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

}

}

set_hudmessage(178, 14, 41, -1.0, -0.4, 1, 0.5, 1.7, 0.2, 0.2,5);

show_hudmessage(id, "Objective Failed^nFailure Is Not An Option^nYou Die Now" );

user_kill(id,1)

set_user_frags(id, get_user_frags(id)+1)

}

}

slay_explode(vec1[3]) {

// blast circles

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)

write_byte( 21 )

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2] + 16)

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2] + 1936)

write_short( white )

write_byte( 0 ) // startframe

write_byte( 0 ) // framerate

write_byte( 2 ) // life

write_byte( 16 ) // width

write_byte( 0 ) // noise

write_byte( 188 ) // r

write_byte( 220 ) // g

write_byte( 255 ) // b

write_byte( 255 ) //brightness

write_byte( 0 ) // speed

message_end()

//Explosion2

message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

write_byte( 12 )

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2])

write_byte( 188 ) // byte (scale in 0.1's)

write_byte( 10 ) // byte (framerate)

message_end()

//Smoke

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)

write_byte( 5 )

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2])

write_short( g_sModelIndexSmoke )

write_byte( 2 )

write_byte( 10 )

message_end()

}

slay_blood(vec1[3]) {

//LAVASPLASH

message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

write_byte( 10 )

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2])

message_end()

}

slay_lightning(vec1[3],vec2[3]) {

//Lightning

message_begin( MSG_BROADCAST,SVC_TEMPENTITY)

write_byte( 0 )

write_coord(vec1[0])

write_coord(vec1[1])

write_coord(vec1[2])

write_coord(vec2[0])

write_coord(vec2[1])

write_coord(vec2[2])

write_short( lightning )

write_byte( 1 ) // framestart

write_byte( 5 ) // framerate

write_byte( 2 ) // life

write_byte( 20 ) // width

write_byte( 30 ) // noise

write_byte( 200 ) // r, g, b

write_byte( 200 ) // r, g, b

write_byte( 200 ) // r, g, b

write_byte( 200 ) // brightness

write_byte( 200 ) // speed

message_end()

//Sparks

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2)

write_byte( 9 )

write_coord( vec2[0] )

write_coord( vec2[1] )

write_coord( vec2[2] )

message_end()

//Smoke

message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec2)

write_byte( 5 )

write_coord(vec2[0])

write_coord(vec2[1])

write_coord(vec2[2])

write_short( g_sModelIndexSmoke )

write_byte( 10 )

write_byte( 10 )

message_end()

}

public plugin_precache() {

g_sModelIndexSmoke = precache_model("sprites/steam1.spr")

lightning = precache_model("sprites/lgtning.spr")

white = precache_model("sprites/white.spr")

precache_sound( "ambience/thunder_clap.wav")

precache_sound( "weapons/headshot2.wav")

precache_sound( "weapons/explode3.wav")

return PLUGIN_CONTINUE

}

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bingo.. vnk plugins nezkapēc uz mana servera negrib strādāt kā vajag. ir reizes kad slayo tikai T ir reizes kad tikai CT. un ir reizes kad vispār nevienu .. un tas ir ar pilņīgi visiem slaylosers sākot no vecākā . serveris uz linus. amxmodx 1.8.0

Edited by 4ava
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