colins12 Posted February 1, 2007 Report Share Posted February 1, 2007 (edited) kapec nenem nost Hp ar trigger hurt radas ka kjipa salst bet neenm nost man izskatas shaadi Name:nav nekas Master:nav nekas target:nav nekas Delay Before Trigger : 0 Damage:1 Damage Type : FREEZE Edit: pie flagiem nekas nav iekekseets Edited February 1, 2007 by colins12 Link to comment Share on other sites More sharing options...
arvist Posted February 1, 2007 Report Share Posted February 1, 2007 man slinkums tulkot... ceru, ka tu angliski saproti!! trigger_hurt NOTES: ouch. this entity is based on touch, you touch it, you feel the effects of it. 1) name: the name of your trigger_hurt 2) target: the name of the entity you want to be triggered when (god forbid) someone triggers this entity. 3) damage: the amount of damage (per second i think) a person is dealt when he/she is in contact with the trigger_hurt 4) delay before trigger: the time (in seconds after the entity is called upon) before this entity activates. 5) damage type: the type of damage the player is dealt. TRIGGER_HURT FLAGS 1) target once: will only call apon the entity in the target field one time instead of every time the player(s) get hurt by the trigger_hurt entity 2) start off: this entity will start off, you must trigger it with something else for it to become active. 3) fire client only: will only call on its target if a player happens to cross its path. 4) touch client only: only the player will be hurt. Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 (edited) cerams ka sanaaks p.s. a bet ka var tad kad ieiet mape radas misijas kas jadara zinu kaut kur te bija bet nevaru atrast edit:bla psc nekas ar to hurt nesanak nenem nost hp ja panem brunas tad saak nemt nost no brunaam Edited February 1, 2007 by colins12 Link to comment Share on other sites More sharing options...
Ganupuika Posted February 1, 2007 Report Share Posted February 1, 2007 cerams ka sanaaks p.s. a bet ka var tad kad ieiet mape radas misijas kas jadara zinu kaut kur te bija bet nevaru atrast edit:bla psc nekas ar to hurt nesanak nenem nost hp ja panem brunas tad saak nemt nost no brunaam pamēģini uzlikt lielāku DMG Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 ok tnx sanaaca Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 (edited) tur nevar uzlikt ta kad ik pecc sekundeem man itka nesanaaca edit:es itkaa uzlieku delay before bet tapat uzreiz kad ieiet saak raut hp nost Edited February 1, 2007 by colins12 Link to comment Share on other sites More sharing options...
arvist Posted February 1, 2007 Report Share Posted February 1, 2007 p.s. a bet ka var tad kad ieiet mape radas misijas kas jadara zinu kaut kur te bija bet nevaru atrast es zinu, ka var, kad uz ekraana ir texts, kameer iet freez time... : te buus angliski : I thnik some of you know this problem, an a****e renamed your *.bsp file and creat his own *.txt. With this tutorial you can prepare map thiefs. Creat a "game_text" entity and name it "game_playerspawn", this couse it will be activated if a player spawn (every round). As "Message Text" tippe in the mapname, optimal: "welcome to de_name - by Mappername". The "X" and "Y" setting affect were the text is showen, my favorite is ("X"=-1 and "Y"=0.05) wich is Top, centered in the Screen. The best Effcet is Fade in/out. Color1 and Color2 stets the text Color White (255 255 255) is my favorite. Fade it/out Time affects the time wich the text needet to be readdeble Remember the holde time shoud be not longer than 5 Seconds, because the text shout be away if the freeztime is over! The Flags "All Players" shout be disablet. ja nesaproti.. pateikshu tev latviski, bet gan jau, ka sapratiisi... nav nekas gruuts Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 nu to es arii zinu Link to comment Share on other sites More sharing options...
arvist Posted February 1, 2007 Report Share Posted February 1, 2007 (edited) nu tad sry ... a un ja uzzini, kaa jaaliek taa misija, uzraxti man PM un pasaki kaa.. luudzu! buushu tev pateiciigz! Edited February 1, 2007 by arvist Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 ok bet taja hurt nevar uzlikt ka peec kada laikam tikai rauj nost Hp nevis visu laiku Link to comment Share on other sites More sharing options...
arvist Posted February 1, 2007 Report Share Posted February 1, 2007 ok bet taja hurt nevar uzlikt ka peec kada laikam tikai rauj nost Hp nevis visu laiku nju bet starp katru to raavienu ir tas laiks kuru tu noraadiiji?? Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 nju kjipa 4akareejos pat taja delay before trigger uzlieku 100 tapat ik pa sec velk nost hp Link to comment Share on other sites More sharing options...
arvist Posted February 1, 2007 Report Share Posted February 1, 2007 nju kjipa 4akareejos pat taja delay before trigger uzlieku 100 tapat ik pa sec velk nost hp nju sry veciit, tad es tev nevaru paliidzeet, jo nezinu, kas par vainu.... Link to comment Share on other sites More sharing options...
colins12 Posted February 1, 2007 Author Report Share Posted February 1, 2007 es arii nesaprotu jaagaida "vincister" un tad moz atradis kas pa vainu Link to comment Share on other sites More sharing options...
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