Kā pareizi likt tekstūru ''apaļiem'' (cylinder) objektiem, lai nerastos šāds errors un protams izskatītos smuki ?
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 0, Brush 93, Side 7: has a coplanar plane at (6, -1380, -408), texture C1A4_POW
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info...g-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 93, Side 11: has a coplanar plane at (5, -1376, -408), texture C1A4_POW
Error: Entity 0, Brush 94, Side 7: has a coplanar plane at (10, -1380, -416), texture C1A4_POW
Error: Entity 0, Brush 95, Side 7: has a coplanar plane at (10, -1380, -424), texture C1A4_POW
Error: Entity 0, Brush 94, Side 11: has a coplanar plane at (9, -1376, -416), texture C1A4_POW
Error: Entity 0, Brush 95, Side 11: has a coplanar plane at (9, -1376, -424), texture C1A4_POW
(0.19 seconds)