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Everything posted by NaGe
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Samsung cietie diski vienkarshi smird! Tas nu ir toch! PS. Kada matesplate ir tam PC?
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Ka Webam Uz Ucoz.com Var Uzlikt...
NaGe replied to Raivo's topic in Servera konfigurācija, plugini, etc...
favicon.gif , ja pareizi sapratu -
eu mosh uztaisi tos koka logus retaak - pretiigi izskataas!
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Vari pateikt kas taas par tekstūrām?
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Gribi dzirdēt labu padomu? Ej pakaries
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kad skataas demo vienmeer ir tads pings
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Tas tak ir prieks CS:S
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man vienreiz gadijaas taa- braucu aatri ar ricuku gar taadu zogu un kaut ka rifuka rokturis iekeeraas zhogaa. Un ta man izdevas palidot kadus 3 metrus, bet par laimi - bez traumaam
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amxbans.net ir paskaidrots kaa hlg savienot ar amxbans!
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Tie torni ir prefabi?
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hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\mAPS\Hammer\tools\hlcsg.exe e:\maps\fy_pumpji -wadinclude cp.wad Entering e:\maps\fy_pumpji.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cp.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.39 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 7 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \program files\valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 2 used textures, 14.29 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 4 used textures, 28.57 percent of map (123 textures in wad) Including Wadfile: \program files\valve\cstrike\cp.wad - Contains 1 used texture, 7.14 percent of map (1 textures in wad) added 2 additional animating textures. Texture usage is at 0.35 mb (of 4.00 mb MAX) 0.55 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\mAPS\Hammer\tools\hlbsp.exe e:\maps\fy_pumpji Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'e:\maps\fy_pumpji.prt' 0.59 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: E:\mAPS\Hammer\tools\hlvis.exe e:\maps\fy_pumpji 185 portalleafs 567 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.11 seconds) LeafThread: (2.80 seconds) average leafs visible: 96 g_visdatasize:4363 compressed from 4440 2.95 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: E:\mAPS\Hammer\tools\hlrad.exe e:\maps\fy_pumpji -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'E:\mAPS\Hammer\tools\lights.rad'] [1 texlights parsed from 'E:\mAPS\Hammer\tools\lights.rad'] 1070 faces Create Patches : 7491 base patches 0 opaque faces 72859 square feet [10491715.00 square inches] 11 direct lights BuildFacelights: (36.67 seconds) visibility matrix : 3.3 megs BuildVisLeafs: (12.72 seconds) MakeScales: (5.09 seconds) SwapTransfers: (2.77 seconds) Transfer Lists : 5658646 : 5.66M transfers Indices : 2118840 : 2.02M bytes Data : 22634584 : 21.59M bytes GatherLight: (0.89 seconds) FinalLightFace: (1.53 seconds) 60.77 seconds elapsed [1m 0s] ----- END hlrad -----
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Nu precizi nevaru pateikt.. Bet uzkaras diezgan biezhi, neesmu ieverojis, ka tas notiktu viena vieta vai noteiktas darbibas briidi!
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Ja negribi konfigureet, tad pats esi vainigs, ne jau mums vajag anti chiitu! Taka vai nu iztiec bez vai papuulies pats. Jo neviens tev mutee to neiebaaziis!
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Format D Butu palidzejis vel labak!
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100 punkti, ka vaina ir kartee, jo gandriz vienmer uzcrashojas.. pietam uz citaam karteem necrashojas...
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Man skiet, ka HLG ker cd hack un mak banot ar amxbans..
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Nekas dizhs, info_map_properties armoury_entity func_wall func_water game_player_equip un spawni tas arii ir viss!
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var registret http://cs.wire.lv
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Counter-strike & Server Mods/plugins
NaGe replied to lunatik's topic in Servera konfigurācija, plugini, etc...
Ja, es jau skrienu uz tavu mega-serveri! -
[pamācība] Ka Uztaisit Ipb Forumu (invision Power Board)
NaGe replied to eM`'s topic in Problēmas & ieteikumi
Ej tu nost cik kruti ir kopeet pamaacibas.... http://cs.pro-9.lv/forum/index.php?showtopic=408 -
Tu gribi teikt ka man jauztaisa "kaste" ar caurumu viduu no viena solida?
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NU problema tada , serveris normals, viss ir kartiba, bet kad uzliek manas kartes pec kada laika serverim crash Nu tjipa "don't send" kas tam kartem varetu but par vainu?
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Sis plugins vispar naturaals suuds... Pirmkaart - Kad kads ienak nespawnojas... otrkaart - visaas mapees dod pistoles, varbut kads zin kadu citu respawn pluginu?
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tas rindinas jau pirmstam itka izdzesu, bet tad nekompileejas ;(