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NaGe

Mirstīgais
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Everything posted by NaGe

  1. Samsung cietie diski vienkarshi smird! Tas nu ir toch! PS. Kada matesplate ir tam PC?
  2. eu mosh uztaisi tos koka logus retaak - pretiigi izskataas!
  3. Vari pateikt kas taas par tekstūrām?
  4. Gribi dzirdēt labu padomu? Ej pakaries
  5. kad skataas demo vienmeer ir tads pings
  6. man vienreiz gadijaas taa- braucu aatri ar ricuku gar taadu zogu un kaut ka rifuka rokturis iekeeraas zhogaa. Un ta man izdevas palidot kadus 3 metrus, bet par laimi - bez traumaam
  7. amxbans.net ir paskaidrots kaa hlg savienot ar amxbans!
  8. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: E:\mAPS\Hammer\tools\hlcsg.exe e:\maps\fy_pumpji -wadinclude cp.wad Entering e:\maps\fy_pumpji.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cp.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.39 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 7 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \program files\valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 2 used textures, 14.29 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 4 used textures, 28.57 percent of map (123 textures in wad) Including Wadfile: \program files\valve\cstrike\cp.wad - Contains 1 used texture, 7.14 percent of map (1 textures in wad) added 2 additional animating textures. Texture usage is at 0.35 mb (of 4.00 mb MAX) 0.55 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: E:\mAPS\Hammer\tools\hlbsp.exe e:\maps\fy_pumpji Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'e:\maps\fy_pumpji.prt' 0.59 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: E:\mAPS\Hammer\tools\hlvis.exe e:\maps\fy_pumpji 185 portalleafs 567 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.11 seconds) LeafThread: (2.80 seconds) average leafs visible: 96 g_visdatasize:4363 compressed from 4440 2.95 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: E:\mAPS\Hammer\tools\hlrad.exe e:\maps\fy_pumpji -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'E:\mAPS\Hammer\tools\lights.rad'] [1 texlights parsed from 'E:\mAPS\Hammer\tools\lights.rad'] 1070 faces Create Patches : 7491 base patches 0 opaque faces 72859 square feet [10491715.00 square inches] 11 direct lights BuildFacelights: (36.67 seconds) visibility matrix : 3.3 megs BuildVisLeafs: (12.72 seconds) MakeScales: (5.09 seconds) SwapTransfers: (2.77 seconds) Transfer Lists : 5658646 : 5.66M transfers Indices : 2118840 : 2.02M bytes Data : 22634584 : 21.59M bytes GatherLight: (0.89 seconds) FinalLightFace: (1.53 seconds) 60.77 seconds elapsed [1m 0s] ----- END hlrad -----
  9. Nu precizi nevaru pateikt.. Bet uzkaras diezgan biezhi, neesmu ieverojis, ka tas notiktu viena vieta vai noteiktas darbibas briidi!
  10. Ja negribi konfigureet, tad pats esi vainigs, ne jau mums vajag anti chiitu! Taka vai nu iztiec bez vai papuulies pats. Jo neviens tev mutee to neiebaaziis!
  11. NaGe

    Iesper Kalvītim

    98644 ar otro reizi
  12. Format D Butu palidzejis vel labak!
  13. 100 punkti, ka vaina ir kartee, jo gandriz vienmer uzcrashojas.. pietam uz citaam karteem necrashojas...
  14. Man skiet, ka HLG ker cd hack un mak banot ar amxbans..
  15. Nekas dizhs, info_map_properties armoury_entity func_wall func_water game_player_equip un spawni tas arii ir viss!
  16. var registret http://cs.wire.lv
  17. Ej tu nost cik kruti ir kopeet pamaacibas.... http://cs.pro-9.lv/forum/index.php?showtopic=408
  18. Tu gribi teikt ka man jauztaisa "kaste" ar caurumu viduu no viena solida?
  19. NU problema tada , serveris normals, viss ir kartiba, bet kad uzliek manas kartes pec kada laika serverim crash Nu tjipa "don't send" kas tam kartem varetu but par vainu?
  20. Sis plugins vispar naturaals suuds... Pirmkaart - Kad kads ienak nespawnojas... otrkaart - visaas mapees dod pistoles, varbut kads zin kadu citu respawn pluginu?
  21. tas rindinas jau pirmstam itka izdzesu, bet tad nekompileejas ;(
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